There is a lot of repetition, and during the lengthier worlds running into encounters becomes tiresome, but the number of abilities Sora has at his disposal helps things. Kingdom Hearts III is primarily about unleashing quick combos at the right time, and many bosses reflect this as there are fairly obvious flags signalling when to dodge and when to attack. The different keyblade options make combat a lot more interesting. Individual keyblades are geared more towards strength or magic, making an appreciable effort to accommodate differing play styles. Each keyblade has two consecutive Formchanges that alter how they attack for example, the keyblade obtained from Monstropolis changes to first dual claws and then dual yo-yos, each providing enough of a change and enhancement to their attacks to make unleashing them highly satisfactory. Sora is able to access multiple keyblades and there’s decent differentiation across them, particularly with Formchanges that can be activated after charging up by attacking enemies. The action combat starts out weakly as the first couple of worlds offer only the basics and a lot of repetitive encounters, but gets more interesting soon enough. Many of the worlds also have their own interesting gameplay elements, such as the sailing in Pirates of the Caribbean and the ability to fight in mechs in Toy Story, which help to separate them a bit but never deviate too much from the formula. Those worlds in the latter category are generally the most interesting, but all of the worlds have something going for them. Some of these, like those based on Frozen and Tangled, are simple, highly-condensed retellings of their movies plots, while others, such as Toy Story and Monsters Inc., feature wholly original tales set after the respective movies. Outside of the main plot, each of the Disney worlds has its own separate tale to tell. Many questions, including some new ones, are still to be answered after everything is said and done, but the ending does largely what it promised to do and wraps a nice bow on this particular part of the story. The game also does a great job at getting across the emotional scenes once Sora stops messing around and becomes involved in the plot he also ends up as a worthwhile protagonist, while he and the rest of the main cast all help each other out and become a highly endearing team. What Kingdom Hearts III achieves and deserves credit for is providing great finales for a large number of the plot threads left lingering from the series’ many side entries. The latter portions of the game are easily its most engaging, though the exact goals of the antagonists and quite why things happen in the way they do are still shrouded in mystery and never satisfactorily answered. When Kingdom Hearts III escapes the orbits of the Disney worlds is when the plot finally starts taking off and providing some semblance of logic. The problem is that there is clearly no grand plan in integrating these events with what’s happening in Sora’s journey, so they just come across as disconnected asides, and don’t paint Sora in a good light as everyone else appears to be working towards something - even though it’s never entirely apparent what that is - while Sora just wanders around.Ī large number of familiar antagonists appear, though players will be none the wiser as to what it is exactly each of them is trying to achieve. The pattern of Sora visiting worlds for no other apparent reason than simply because they are there, interspersed with cutscenes related to the wider plot that are haphazardly thrown out, continues for around three-quarters of the game. After quick stops at the familiar locations of Olympus and then Twilight Town, Sora and his pals head off to visit other worlds based on several different Disney properties. This causes Yen Sid to send Sora and his companions Donald and Goofy back out into the universe to try and rediscover the nebulous “power of waking”, thus giving Sora the excuse to spend many hours visiting other worlds. Kingdom Hearts III picks up after the events of 3DS title Dream Drop Distance, with Sora having failed his Mark of Mastery exam. However, some familiar issues also return, and the time spent on what ultimately amounts to gallivanting around Disney properties before rushing a reconciliation of its many obscure plot threads means that those not fully versed in its lore will be left uncertain as to quite why the series is considered such a big deal. For many that wait will prove worthwhile the production values are outstanding, while the way the game wraps up many plot threads will be of immense satisfaction to fans. It’s been a long wait for fans, but Kingdom Hearts III is finally here.
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